Skip to content

FULL RELEASE · v1.0.4 · verified 2026-09-13

Unit Patch Comparator

Compare patch-published unit values by rarity, without simulated DPS or a tier score.

v1.0.4 · checked September 13 · inputs stay in this browser

Published before/after values — no upgrade bonuses. Older patch rows are historical.
Patch / unitRarityAttributeBeforeAfter
1.0.2 assassinCommonBase damage1012
1.0.2 assassinRareBase damage1622
1.0.2 assassinEpicBase damage1420
1.0.2 assassinLegendaryBase damage2228
1.0.4 assassinCommonCritical chance5%25%
1.0.4 assassinRareCritical chance10%30%
1.0.4 assassinEpicCritical chance15%35%
1.0.4 assassinLegendaryCritical chance25%45%
1.0.4 assassinCommonCritical splash0%50%
1.0.4 assassinRareCritical splash0%50%
1.0.4 assassinEpicCritical splash25%75%
1.0.4 assassinLegendaryCritical splash50%100%
1.0.4 assassinCommonSplash radius80160
1.0.4 assassinRareSplash radius80160
1.0.4 assassinEpicSplash radius100180
1.0.4 assassinLegendarySplash radius140220

Latest changes affecting this page

v1.0.4 · 2026-09-11

Larger card drafts, cheaper Blight depth tiers, and major Assassin, Dragon and Juggernaut changes.

Latest verified patch

Fixes

  • Boss entrance animations no longer cause a detonation that fails to damage the boss.
  • Blocked Assassins reassess targets instead of pacing indefinitely; stealthed health bars are readable and a death animation glitch is fixed.
  • The Snake achievement is no longer awarded for defeating the Skeleton King. Level input accepts numpad keys; muted upgrades gain a distinct icon and darker border.

Gameplay

  • Drafts offer 3 choices, or 4 with Lucky Pull, up from 2 or 3.

Balance

  • Depth-tier cost scaling is ×3, reduced from ×4. This is not a universal price for every node.
  • Boss damage is multiplied by 3; damage, health and explosion radius rise across all four published rarities.
  • Critical chance, critical splash and splash radius increase. Splash percentages use normal attack damage before the critical multiplier and before upgrade bonuses.
  • Damage and health increase across Common, Rare, Epic and Legendary Dragons.

v1.0.3b · 2026-09-11

Emergency localization follow-up restores missing non-Western characters.

Historical patch; later changes may supersede these values

Localization

  • The official v1.0.3 post records a v1.0.3b emergency update at 16:30 UTC on September 11 for missing non-Western characters.

v1.0.3 · 2026-09-10

Cheaper rerolls and unit upgrades, Deployment Ritual, Chinese translations, and sacrifice fixes.

Historical patch; later changes may supersede these values

Fixes

  • Sacrificed Chieftains no longer return after loading. Chieftain rerolls offer the correct card type; sacrifice reward minimum rarity includes Totems and respects the lowest sacrificed rarity.
  • Sacrifice rerolls no longer raise the next draw price. Reloading a draw no longer charges twice. Cards can have the intended maximum of three enchantments.
  • Clockwork Tree and Twilight Tree work again. A graphics-card startup error and zero-damage critical hits on units with upgrade-granted critical chance are fixed. The notes also acknowledge an earlier Demon defeat/victory fix.

Gameplay

  • Rerolls cost 25% of a normal draw instead of 50%; Wayback Elixir reduces this to 10%.
  • Wayback Elixir and Deployment Ritual join the Blight Tree. Deployment Ritual sends newly trained units and Totems to the Portal Plateau, joining the warband when capacity permits.

Balance

  • Fully upgraded Concentrated Essence plus Frigid Core provides 8 seconds of slow flask duration, previously 3.36. Frigid Core total duration bonuses are 50%, 100%, 150%, previously 1%, 3%, 5%.

Prices

  • Frigid Core ranks cost 20,000 / 80,000 / 240,000 gold; Frostspire Extract costs 40,000 / 180,000.
  • First Blood and Collateral first ranks cost 12,000 gold; Maligned Mantle costs 20,000. Later ranks cost two-thirds less, but absolute later prices are not published here.
  • First ranks: Wyvernscale Saddles 20,000; Metallurgical Research 15,000; Longshot 12,000 gold. Advanced Hooking costs 50,000. Later ranks of the three ranked upgrades cost two-thirds less.

Localization

  • Missing Simplified and Traditional Chinese translations are restored.

v1.0.2b · 2026-09-09

Translation follow-up to the first major post-launch balance patch.

Historical patch; later changes may supersede these values

Localization

  • Released shortly after v1.0.2 to supply missing translations, especially Chinese. This did not replace the later v1.0.3 and v1.0.3b localization fixes.

v1.0.2 · 2026-09-09

Late-game damage buffs, broader upgrade coverage, vendor moves and cheaper Dragonrage Essence.

Historical patch; later changes may supersede these values

Fixes

  • Base units ejected beyond map bounds are returned to walkable ground. Demon-level Wizards, enemy-applied Accursed Elf upgrades and Golem rotation are corrected.

Balance

  • Published base damage increases are recorded in the before/after table. Rare damage exceeding Epic damage is intentional: other attributes differ.
  • Published base damage increases are recorded in the before/after table. Rare damage exceeding Epic damage is intentional: other attributes differ.
  • Published base damage increases are recorded in the before/after table. Rare damage exceeding Epic damage is intentional: other attributes differ.
  • Published base damage increases are recorded in the before/after table. Rare damage exceeding Epic damage is intentional: other attributes differ.
  • Orc nodes also affect Assassin and Warg Raider: +10% damage, +10% health, or +5% attack speed per purchased node, persisting through prestige.
  • Several previously restricted upgrades now cover Witch Doctors, Assassins, Warg Raiders, Catapults, Dragons and Trolls. Check each upgrade's rank boundary; effects are not interchangeable.

Prices

  • Gold Seeking Rods and Wyvernscale Bags move to High Shaman. Trollish Vigor, Abyssal Runes, Projection and Dragonrage Essence move from Hallowmancer to Alchemist.
  • Dragonrage Essence costs 650 / 15,000 / 45,000 / 135,000 gold for ranks 1–4. Subsequent prices triple from rank 2.

v1.0.1 · 2026-09-08

Launch-day crash fix, Juggernaut knockback immunity and Blight Tree camera bounds.

Historical patch; later changes may supersede these values

Fixes

  • Pressing Play no longer crashes when the Windows username contains international characters.

Gameplay

  • Juggernaut is no longer affected by knockback.
  • Camera movement is bounded so the Blight Tree cannot be lost far off-screen.

Questions and evidence boundary

Which build does this page cover?

Checked against official release and patch sources through v1.0.4 on 2026-09-13. Older before/after values remain labeled by patch; this is not a live data feed.

Does Unit Patch Comparator include unverified formulas?

No. Published facts and transparent arithmetic are separated from editorial interpretation. Missing prices, full unlock lists and hidden combat formulas are not invented.

Official sources

Developer patch notes on Steam — v1.0.1 through v1.0.4Orc Incremental on Steam — official store, not sponsored

Source review: September 13, 2026. Patch facts are attributed to the developer; interpretations above are wiki editorial guidance.

Watch the next patch

No email subscription is collected here. Follow the official Steam news feed for announcements.

Open official update feed