FULL RELEASE · v1.0.4 · verified 2026-09-13
Assassin: current stats and patch changes
Assassin specializes in stealth and critical damage. v1.0.4 raises critical chance to 25% / 30% / 35% / 45% by rarity, increases splash, and fixes blocked-target reassessment. These are base values, not upgraded DPS.
How to use these changes — editorial interpretation
Re-test access to targets and clustered enemies after updating. More critical chance and splash can help when attacks connect, but positioning, rarity and upgrades still affect the outcome. Splash uses normal attack damage before the critical multiplier.
What the evidence does not establish
These are developer-published changes, not an exhaustive tooltip database. Unlock thresholds, hidden targeting formulas and total DPS are not inferred. Historical values in the tables belong only to their named patch boundaries.
Latest changes affecting this page
v1.0.4 · 2026-09-11
Larger card drafts, cheaper Blight depth tiers, and major Assassin, Dragon and Juggernaut changes.
Latest verified patch
Fixes
- Blocked Assassins reassess targets instead of pacing indefinitely; stealthed health bars are readable and a death animation glitch is fixed.
Balance
- Critical chance, critical splash and splash radius increase. Splash percentages use normal attack damage before the critical multiplier and before upgrade bonuses.
v1.0.3 · 2026-09-10
Cheaper rerolls and unit upgrades, Deployment Ritual, Chinese translations, and sacrifice fixes.
Historical patch; later changes may supersede these values
Prices
- First Blood and Collateral first ranks cost 12,000 gold; Maligned Mantle costs 20,000. Later ranks cost two-thirds less, but absolute later prices are not published here.
v1.0.2 · 2026-09-09
Late-game damage buffs, broader upgrade coverage, vendor moves and cheaper Dragonrage Essence.
Historical patch; later changes may supersede these values
Balance
- Published base damage increases are recorded in the before/after table. Rare damage exceeding Epic damage is intentional: other attributes differ.
| Patch / unit | Rarity | Attribute | Before | After |
|---|---|---|---|---|
| 1.0.2 assassin | Common | Base damage | 10 | 12 |
| 1.0.2 assassin | Rare | Base damage | 16 | 22 |
| 1.0.2 assassin | Epic | Base damage | 14 | 20 |
| 1.0.2 assassin | Legendary | Base damage | 22 | 28 |
| 1.0.4 assassin | Common | Critical chance | 5% | 25% |
| 1.0.4 assassin | Rare | Critical chance | 10% | 30% |
| 1.0.4 assassin | Epic | Critical chance | 15% | 35% |
| 1.0.4 assassin | Legendary | Critical chance | 25% | 45% |
| 1.0.4 assassin | Common | Critical splash | 0% | 50% |
| 1.0.4 assassin | Rare | Critical splash | 0% | 50% |
| 1.0.4 assassin | Epic | Critical splash | 25% | 75% |
| 1.0.4 assassin | Legendary | Critical splash | 50% | 100% |
| 1.0.4 assassin | Common | Splash radius | 80 | 160 |
| 1.0.4 assassin | Rare | Splash radius | 80 | 160 |
| 1.0.4 assassin | Epic | Splash radius | 100 | 180 |
| 1.0.4 assassin | Legendary | Splash radius | 140 | 220 |
Questions and evidence boundary
Which build does this page cover?
Checked against official release and patch sources through v1.0.4 on 2026-09-13. Older before/after values remain labeled by patch; this is not a live data feed.
Does Assassin include unverified formulas?
No. Published facts and transparent arithmetic are separated from editorial interpretation. Missing prices, full unlock lists and hidden combat formulas are not invented.
Official sources
Developer patch notes on Steam — v1.0.1 through v1.0.4Orc Incremental on Steam — official store, not sponsoredSource review: September 13, 2026. Patch facts are attributed to the developer; interpretations above are wiki editorial guidance.
Watch the next patch
No email subscription is collected here. Follow the official Steam news feed for announcements.
Open official update feed