Skip to content

FULL RELEASE · v1.0.4 · verified 2026-09-13

Assassin critical chance and splash

v1.0.4 critical chance is 25 / 30 / 35 / 45% and critical splash is 50 / 50 / 75 / 100% by rarity. Splash percentages use normal attack damage before the critical damage multiplier; listed values exclude upgrades.

Use a controlled comparison

Record the exact build, current cost or unit rarity, and active upgrades before applying the rule. Change one decision at a time and compare the same encounter. A patch buff does not establish a universal best choice.

Limits and next step

The linked tool exposes arithmetic or published patch deltas only. Hidden formulas, unknown prices, full bloodline effects and complete unlock databases are not filled from guesses.

Latest changes affecting this page

v1.0.4 · 2026-09-11

Larger card drafts, cheaper Blight depth tiers, and major Assassin, Dragon and Juggernaut changes.

Latest verified patch

Fixes

  • Blocked Assassins reassess targets instead of pacing indefinitely; stealthed health bars are readable and a death animation glitch is fixed.

Balance

  • Critical chance, critical splash and splash radius increase. Splash percentages use normal attack damage before the critical multiplier and before upgrade bonuses.

v1.0.3 · 2026-09-10

Cheaper rerolls and unit upgrades, Deployment Ritual, Chinese translations, and sacrifice fixes.

Historical patch; later changes may supersede these values

Prices

  • First Blood and Collateral first ranks cost 12,000 gold; Maligned Mantle costs 20,000. Later ranks cost two-thirds less, but absolute later prices are not published here.

v1.0.2 · 2026-09-09

Late-game damage buffs, broader upgrade coverage, vendor moves and cheaper Dragonrage Essence.

Historical patch; later changes may supersede these values

Balance

  • Published base damage increases are recorded in the before/after table. Rare damage exceeding Epic damage is intentional: other attributes differ.
Published before/after values — no upgrade bonuses. Older patch rows are historical.
Patch / unitRarityAttributeBeforeAfter
1.0.2 assassinCommonBase damage1012
1.0.2 assassinRareBase damage1622
1.0.2 assassinEpicBase damage1420
1.0.2 assassinLegendaryBase damage2228
1.0.4 assassinCommonCritical chance5%25%
1.0.4 assassinRareCritical chance10%30%
1.0.4 assassinEpicCritical chance15%35%
1.0.4 assassinLegendaryCritical chance25%45%
1.0.4 assassinCommonCritical splash0%50%
1.0.4 assassinRareCritical splash0%50%
1.0.4 assassinEpicCritical splash25%75%
1.0.4 assassinLegendaryCritical splash50%100%
1.0.4 assassinCommonSplash radius80160
1.0.4 assassinRareSplash radius80160
1.0.4 assassinEpicSplash radius100180
1.0.4 assassinLegendarySplash radius140220

Questions and evidence boundary

Which build does this page cover?

Checked against official release and patch sources through v1.0.4 on 2026-09-13. Older before/after values remain labeled by patch; this is not a live data feed.

Does Assassin critical chance and splash include unverified formulas?

No. Published facts and transparent arithmetic are separated from editorial interpretation. Missing prices, full unlock lists and hidden combat formulas are not invented.

Official sources

Developer patch notes on Steam — v1.0.1 through v1.0.4Orc Incremental on Steam — official store, not sponsored

Source review: September 13, 2026. Patch facts are attributed to the developer; interpretations above are wiki editorial guidance.

Watch the next patch

No email subscription is collected here. Follow the official Steam news feed for announcements.

Open official update feed